Capcom's new console game, Dragon's Dogma, looks like an outdated graphical shit bag, but if you're not a graph addict: read on!
Storyline (seriously!):
Having his village raided by a dragon, the hero is told that he is the chosen one. After that, the dragon tears out the hero's heart and thus, the hero dies. However, because of some unknown reason/miracle the hero lives to die another day and kills the dragon, retrieving the heart.
On entering the game you can choose between various classes, for now these include:
Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer and Magic Archer.
You can also choose gender and appearance.
The gameplay looks great for as far as I have seen. I love that they made it an ability to grab/cling onto enemies; this way you can attack "special areas" and therefore dealing more strategic/lethal blows to the poor blokes body.
In an interview Hideaki Itsuno, the director of Dragon's Dogma, said:
"In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't getthe full effect of fighting a giant boss. With this game you can climb all over it. If it has a body part, you can attack it."
Another neat factor in the game is the use of 'pawns'. These pawns help you when you're fighting and especially in boss fights this may come in handy. The neat thing about these pawns is that they shout out tips and strategies during the fight. Because pawns are often creations of other players the advice they give can be realy useful! If you have trouble with a boss fight you can choose a pawn who already defeated him in another game and this pawn will shout out his weaknesses. Genius!!
You can look forward to approximately 45 hours of main gameplay and 70 hours of side quests... fun fun fun!
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